Learning the rules that light and shadow obey, will help you understand what you are seeing and make it easier to draw!
Highlight: the area facing the light source and receiving the most light.
Halftone: the transition between your highlight and shadow.
Core Shadow: the darkest area of an object.
Reflected Light: light from the source bounces off an object and creates a light area within the shadow, but it is never bright as the highlight.
Cast Shadow: the silhouette of an object projected opposite the light source.
*Don't forget: reflected light is never as bright as your lighted area.*
Monday, October 11, 2010
Saturday, October 9, 2010
Texture
So far in class we have worked with line, shape, and value.
This week we introduced another of the elements of art: Texture.
Which kind of texture are we working with for our pinecone still life? For extra credit: Email me the answer and explain.
This week we introduced another of the elements of art: Texture.
Remember there are three kinds of texture:
Actual, Simulated, and Invented.
Actual, Simulated, and Invented.
Which kind of texture are we working with for our pinecone still life? For extra credit: Email me the answer and explain.
**Don't forget when dealing with a volumetric form you must be careful to not use your texture in such a way as to flatten out your object.**
Friday, October 1, 2010
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